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Searched refs:glTexParameteri (Results 1 – 25 of 138) sorted by relevance

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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureGatherTests.cpp393 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
394 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
395 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
399 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRgb()
400 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateTexture2DRgb()
431 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
432 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
433 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
437 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRg()
438 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateTexture2DRg()
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Des31cShaderImageLoadStoreTests.cpp1124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
1125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write()
1252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in WriteCS()
1253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in WriteCS()
1408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read()
1409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read()
1549 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in ReadCS()
1550 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in ReadCS()
1651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read()
1652 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read()
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/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
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/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
387 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
388 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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Des3fFboDepthbufferTests.cpp122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
Des3fFramebufferBlitTests.cpp125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
558 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
559 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
560 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
561 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
650 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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/external/autotest/client/deps/glbench/src/
Dfillratetest.cc124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run()
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
Dwindowmanagertest.cc24 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GenerateAndBindTexture()
25 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GenerateAndBindTexture()
26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in GenerateAndBindTexture()
27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in GenerateAndBindTexture()
Dtexturetest.cc79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Run()
80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Run()
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Run()
117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Run()
Dyuvtest.cc190 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SetupTextures()
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetupTextures()
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetupTextures()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SetupTextures()
/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp169 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
172glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
173glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureGatherTests.cpp462 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
463 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
464 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
495 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
496 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
497 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
527 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DR()
528 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DR()
529 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DR()
563 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DInt()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
1159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write()
1286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in WriteCS()
1287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in WriteCS()
1443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read()
1444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read()
1584 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in ReadCS()
1585 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in ReadCS()
1687 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read()
1688 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read()
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Dgl4cShaderImageLoadStoreTests.cpp1421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
1422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write()
1610 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read()
1611 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read()
1794 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
1795 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write()
2021 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read()
2022 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read()
2030 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read()
2031 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp730 glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Off in SetTexture()
733 glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Bilinear - no Mipmap in SetTexture()
741glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); // Nearest - std. M… in SetTexture()
744glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); // Bilinear - std. M… in SetTexture()
752glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); // Nearest - Triline… in SetTexture()
755glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Bilinear - Trilin… in SetTexture()
765 glTexParameteri(u32Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetTexture()
768 glTexParameteri(u32Target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetTexture()
776 glTexParameteri(u32Target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetTexture()
779 glTexParameteri(u32Target, GL_TEXTURE_WRAP_S, GL_REPEAT); in SetTexture()
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DPVRTTextureAPI.cpp971 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer()
972 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer()
976 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in PVRTTextureLoadFromPointer()
977 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer()
984 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer()
985 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer()
989 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in PVRTTextureLoadFromPointer()
990 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer()
1000 glTexParameteri(eTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in PVRTTextureLoadFromPointer()
1001 glTexParameteri(eTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in PVRTTextureLoadFromPointer()
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/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DBackgroundRenderer.java78 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in createOnGlThread()
79 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in createOnGlThread()
80 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in createOnGlThread()
81 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in createOnGlThread()
/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DBackgroundRenderer.java78 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in createOnGlThread()
79 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in createOnGlThread()
80 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in createOnGlThread()
81 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in createOnGlThread()
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dplane_renderer.cc82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitializeGlContent()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitializeGlContent()
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeGlContent()
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
Dbackground_renderer.cc66 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeGlContent()
67 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dplane_renderer.cc82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitializeGlContent()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitializeGlContent()
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeGlContent()
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
Dbackground_renderer.cc66 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeGlContent()
67 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp1344 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer()
1345 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer()
1349 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in PVRTTextureLoadFromPointer()
1350 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer()
1357 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer()
1358 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer()
1362 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in PVRTTextureLoadFromPointer()
1363 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer()
1373 glTexParameteri(eTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in PVRTTextureLoadFromPointer()
1374 glTexParameteri(eTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in PVRTTextureLoadFromPointer()
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/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTex2D()
307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTex2D()
308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTex2D()
309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTex2D()
344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTexCube()
345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube()
346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTexCube()
347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTexCube()
/external/webrtc/webrtc/test/gl/
Dgl_renderer.cc66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in ResizeVideo()
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); in ResizeVideo()

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