/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 393 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 394 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 395 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 399 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRgb() 400 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateTexture2DRgb() 431 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 432 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 433 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 437 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRg() 438 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateTexture2DRg() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 1124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 1252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in WriteCS() 1253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in WriteCS() 1408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() 1549 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in ReadCS() 1550 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in ReadCS() 1651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1652 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 387 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 388 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() [all …]
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D | es3fFboDepthbufferTests.cpp | 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
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D | es3fFramebufferBlitTests.cpp | 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 558 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 559 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 560 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 561 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 650 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() [all …]
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/external/autotest/client/deps/glbench/src/ |
D | fillratetest.cc | 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run() 131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run() 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
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D | windowmanagertest.cc | 24 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GenerateAndBindTexture() 25 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GenerateAndBindTexture() 26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in GenerateAndBindTexture() 27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in GenerateAndBindTexture()
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D | texturetest.cc | 79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Run() 80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Run() 116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Run() 117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Run()
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D | yuvtest.cc | 190 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SetupTextures() 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetupTextures() 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetupTextures() 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SetupTextures()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 169 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render() 172 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 173 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 462 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 463 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 464 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 495 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 496 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 497 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 527 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DR() 528 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DR() 529 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DR() 563 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DInt() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 1286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in WriteCS() 1287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in WriteCS() 1443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() 1584 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in ReadCS() 1585 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in ReadCS() 1687 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1688 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 1421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 1610 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1611 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() 1794 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1795 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 2021 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 2022 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() 2030 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 2031 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.cpp | 730 glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Off in SetTexture() 733 glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Bilinear - no Mipmap in SetTexture() 741 …glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); // Nearest - std. M… in SetTexture() 744 …glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); // Bilinear - std. M… in SetTexture() 752 …glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); // Nearest - Triline… in SetTexture() 755 …glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Bilinear - Trilin… in SetTexture() 765 glTexParameteri(u32Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetTexture() 768 glTexParameteri(u32Target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetTexture() 776 glTexParameteri(u32Target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetTexture() 779 glTexParameteri(u32Target, GL_TEXTURE_WRAP_S, GL_REPEAT); in SetTexture() [all …]
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D | PVRTTextureAPI.cpp | 971 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer() 972 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer() 976 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in PVRTTextureLoadFromPointer() 977 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer() 984 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer() 985 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer() 989 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in PVRTTextureLoadFromPointer() 990 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer() 1000 glTexParameteri(eTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in PVRTTextureLoadFromPointer() 1001 glTexParameteri(eTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in PVRTTextureLoadFromPointer() [all …]
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/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | BackgroundRenderer.java | 78 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in createOnGlThread() 79 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in createOnGlThread() 80 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in createOnGlThread() 81 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in createOnGlThread()
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/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | BackgroundRenderer.java | 78 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in createOnGlThread() 79 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in createOnGlThread() 80 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in createOnGlThread() 81 GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in createOnGlThread()
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | plane_renderer.cc | 82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitializeGlContent() 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitializeGlContent() 84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeGlContent() 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
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D | background_renderer.cc | 66 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeGlContent() 67 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | plane_renderer.cc | 82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitializeGlContent() 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitializeGlContent() 84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeGlContent() 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
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D | background_renderer.cc | 66 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeGlContent() 67 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 1344 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer() 1345 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer() 1349 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in PVRTTextureLoadFromPointer() 1350 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in PVRTTextureLoadFromPointer() 1357 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer() 1358 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer() 1362 glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in PVRTTextureLoadFromPointer() 1363 glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in PVRTTextureLoadFromPointer() 1373 glTexParameteri(eTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in PVRTTextureLoadFromPointer() 1374 glTexParameteri(eTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in PVRTTextureLoadFromPointer() [all …]
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTex2D() 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTex2D() 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTex2D() 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTex2D() 344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTexCube() 345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube() 346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTexCube() 347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTexCube()
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/external/webrtc/webrtc/test/gl/ |
D | gl_renderer.cc | 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in ResizeVideo() 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); in ResizeVideo()
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