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Searched refs:glUniform2d (Results 1 – 18 of 18) sorted by relevance

/external/deqp/framework/opengl/wrapper/
DglwInitGL40.inl280 gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
DglwInitGL42.inl366 gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
DglwInitGL41.inl354 gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
DglwInitGL43.inl405 gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
DglwInitGL44.inl414 gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
DglwInitGL45.inl515 gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
DglwInitGL46.inl519 gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
DglwApi.inl748 #define glUniform2d glwUniform2d macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl748 gl->uniform2d = glUniform2d;
DtcuNullRenderContextFuncs.inl6579 GLW_APICALL void GLW_APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y) function
/external/deqp/external/openglcts/modules/gl/
Dgl4cComputeShaderTests.cpp5407 glUniform2d(glGetUniformLocation(m_program, "g_uniform_def"), 1.0, 2.0); in Run()
5589 glUniform2d(glGetUniformLocation(m_program, "g_1"), 2.0, 3.0); in Run()
/external/mesa3d/include/GL/
Dgl_mangle.h2266 #define glUniform2d MANGLE(Uniform2d) macro
Dglcorearb.h1856 GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
Dglext.h1803 GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl748 void glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y);
DgluCallLogWrapper.inl5436 void CallLogWrapper::glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y) function in CallLogWrapper
5439 …m_log << TestLog::Message << "glUniform2d(" << location << ", " << x << ", " << y << ");" << TestL…
/external/swiftshader/include/GL/
Dglcorearb.h1856 GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
Dglext.h1803 GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);