Searched refs:gl_BaseVertex (Results 1 – 6 of 6) sorted by relevance
49 gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list) in lower_vertex_id_visitor()56 gl_BaseVertex = var; in lower_vertex_id_visitor()69 ir_variable *gl_BaseVertex; member in __anondf49f2a20111::lower_vertex_id_visitor101 if (gl_BaseVertex == NULL) { in visit()102 gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex", in visit()104 gl_BaseVertex->data.how_declared = ir_var_hidden; in visit()105 gl_BaseVertex->data.read_only = true; in visit()106 gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX; in visit()107 gl_BaseVertex->data.explicit_location = true; in visit()108 gl_BaseVertex->data.explicit_index = 0; in visit()[all …]
15 Name 10 "gl_BaseVertex"20 Decorate 10(gl_BaseVertex) BuiltIn BaseVertex30 10(gl_BaseVertex): 9(ptr) Variable Input38 11: 6(int) Load 10(gl_BaseVertex)
14 ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier
5 int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID;
41 int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID; // ERROR, need 4.6
3288 the base vertex (i.e. gl_BaseVertex). Note that for non-indexed draw calls,