Searched refs:gl_max_vertex_image_uniforms_value (Results 1 – 1 of 1) sorted by relevance
8829 glw::GLint gl_max_vertex_image_uniforms_value = 0; in initPrograms() local8831 gl.getIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &gl_max_vertex_image_uniforms_value); in initPrograms()8834 if (gl_max_vertex_image_uniforms_value < 1) in initPrograms()