Searched refs:gl_swizzle_a (Results 1 – 1 of 1) sorted by relevance
355 GLuint gl_swizzle_a; member1839 view->gl_swizzle_a = to_gl_swizzle(swizzle[3]); in vrend_create_sampler_view()2519 if (view->cur_swizzle_a != view->gl_swizzle_a) { in vrend_set_single_sampler_view()2520 glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_A, view->gl_swizzle_a); in vrend_set_single_sampler_view()2521 view->cur_swizzle_a = view->gl_swizzle_a; in vrend_set_single_sampler_view()3499 (tview->gl_swizzle_a == GL_ZERO || tview->gl_swizzle_a == GL_ONE) ? 0.0 : 1.0); in vrend_draw_bind_samplers_shader()3504 tview->gl_swizzle_a == GL_ONE ? 1.0 : 0.0); in vrend_draw_bind_samplers_shader()