Searched refs:gl_swizzle_b (Results 1 – 1 of 1) sorted by relevance
354 GLuint gl_swizzle_b; member1838 view->gl_swizzle_b = to_gl_swizzle(swizzle[2]); in vrend_create_sampler_view()2515 if (view->cur_swizzle_b != view->gl_swizzle_b) { in vrend_set_single_sampler_view()2516 glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_B, view->gl_swizzle_b); in vrend_set_single_sampler_view()2517 view->cur_swizzle_b = view->gl_swizzle_b; in vrend_set_single_sampler_view()3498 (tview->gl_swizzle_b == GL_ZERO || tview->gl_swizzle_b == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()3503 tview->gl_swizzle_b == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()