Searched refs:gl_target_to_binding_index (Results 1 – 1 of 1) sorted by relevance
188 static int gl_target_to_binding_index(GrGLenum target) { in gl_target_to_binding_index() function202 return fTargetBindings[gl_target_to_binding_index(target)].fBoundResourceID; in boundID()206 return fTargetBindings[gl_target_to_binding_index(target)].fHasBeenModified; in hasBeenModified()210 int targetIndex = gl_target_to_binding_index(target); in setBoundID()