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Searched refs:glsl_final (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c4908 char *glsl_final = NULL; in vrend_convert_shader() local
4982 glsl_final = malloc(strlen(glsl_hdr) + strlen(ctx.glsl_main) + 1); in vrend_convert_shader()
4983 if (!glsl_final) in vrend_convert_shader()
4986 glsl_final[0] = '\0'; in vrend_convert_shader()
4992 strcat(glsl_final, glsl_hdr); in vrend_convert_shader()
4993 strcat(glsl_final, ctx.glsl_main); in vrend_convert_shader()
4995 fprintf(stderr,"GLSL: %s\n", glsl_final); in vrend_convert_shader()
5041 return glsl_final; in vrend_convert_shader()
5044 free(glsl_final); in vrend_convert_shader()