Searched refs:glsl_final (Results 1 – 1 of 1) sorted by relevance
4908 char *glsl_final = NULL; in vrend_convert_shader() local4982 glsl_final = malloc(strlen(glsl_hdr) + strlen(ctx.glsl_main) + 1); in vrend_convert_shader()4983 if (!glsl_final) in vrend_convert_shader()4986 glsl_final[0] = '\0'; in vrend_convert_shader()4992 strcat(glsl_final, glsl_hdr); in vrend_convert_shader()4993 strcat(glsl_final, ctx.glsl_main); in vrend_convert_shader()4995 fprintf(stderr,"GLSL: %s\n", glsl_final); in vrend_convert_shader()5041 return glsl_final; in vrend_convert_shader()5044 free(glsl_final); in vrend_convert_shader()