/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 463 const char* const glsl_fs = NL "void main() {" NL " discard;" NL "}"; in Run() local 469 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); in Run() 498 const char* const glsl_fs = fs.c_str(); in Run() local 502 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false); in Run()
|
D | es31cShaderStorageBufferObjectTests.cpp | 504 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 506 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 931 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 944 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1149 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 1151 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run() 1212 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 1215 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 2196 const char* const glsl_fs = NL in Run() local 2221 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() [all …]
|
D | es31cVertexAttribBindingTests.cpp | 338 const char* const glsl_fs = in Run() local 344 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 356 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run() 461 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "in vec4 attrib[15]… in Run() local 469 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run() 1524 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "flat in ivec4 attr… in Run() local 1533 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run() 2444 const char* const glsl_fs = in Run() local 2454 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2466 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run() [all …]
|
D | es31cComputeShaderTests.cpp | 1261 const char* glsl_fs = in Run() local 1269 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run() 2761 …const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 o_color;" NL "void main() {"… in Run() local 2763 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run() 3639 const char* const glsl_fs = in Run() local 3642 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 3774 const char* const glsl_fs = in Run() local 3777 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4244 …const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 g_color;" NL "void main() {"… in Run() local 4246 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run() [all …]
|
D | es31cShaderImageLoadStoreTests.cpp | 3626 const char* glsl_fs = in Run() local 3632 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run() 4182 const char* const glsl_fs = in Run() local 4185 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run() 4275 const char* const glsl_fs = in Run() local 4284 m_program = BuildProgram(glsl_vs, glsl_fs); in Run() 4495 const char* const glsl_fs = in Setup() local 4500 m_program = BuildProgram(glsl_vs, glsl_fs); in Setup() 4855 const char* const glsl_fs = in Run() local 4861 m_program = BuildProgram(glsl_vs, glsl_fs, false, true); in Run() [all …]
|
D | es31cShaderAtomicCountersTests.cpp | 3471 const char* const glsl_fs = in Run() local 3477 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 510 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 935 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 948 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1153 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 1155 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run() 1217 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 2201 const char* const glsl_fs = NL in Run() local 2226 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() [all …]
|
D | gl4cShaderStorageBufferObjectTests.cpp | 659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 662 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 1110 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 1124 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1216 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local 1218 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run() 2276 const char* const glsl_fs = in Run() local 2301 m_program = CreateProgram(glsl_vs, "", "", glsl_gs, glsl_fs); in Run() 2567 const char* const glsl_fs = in Run() local 2570 m_program = CreateProgram(glsl_vs, glsl_tcs, glsl_tes, "", glsl_fs); in Run() [all …]
|
D | gl4cComputeShaderTests.cpp | 1291 const char* glsl_fs = in Run() local 1297 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run() 3119 const char* const glsl_fs = in Run() local 3121 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run() 3974 const char* const glsl_fs = in Run() local 3977 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4110 const char* const glsl_fs = in Run() local 4113 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4548 const char* const glsl_fs = in Run() local 4551 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run() [all …]
|
D | gl4cShaderImageSizeTests.cpp | 680 const char* const glsl_fs = fs.c_str(); in Run() local 682 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 924 const char* const glsl_fs = in Run() local 932 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
|
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 3675 const char* glsl_fs = in Run() local 3681 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run() 4232 const char* const glsl_fs = in Run() local 4235 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run() 4325 const char* const glsl_fs = in Run() local 4334 m_program = BuildProgram(glsl_vs, glsl_fs); in Run() 4545 const char* const glsl_fs = in Setup() local 4550 m_program = BuildProgram(glsl_vs, glsl_fs); in Setup() 4908 const char* const glsl_fs = in Run() local 4914 m_program = BuildProgram(glsl_vs, glsl_fs, false, true); in Run() [all …]
|
D | gl4cShaderImageLoadStoreTests.cpp | 4910 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out vec4 o_color;" NL in Run() local 4915 m_program[1] = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run() 5708 const char* const glsl_fs = in Run() local 5714 m_program = BuildProgram(glsl_vs, glsl_tcs, glsl_tes, glsl_gs, glsl_fs); in Run() 5819 const char* const glsl_fs = in Run() local 5825 m_program = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run() 5909 const char* const glsl_fs = in Run() local 5916 m_program = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run() 6134 const char* const glsl_fs = in Run() local 6138 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run() [all …]
|
D | gl4cShaderAtomicCountersTests.cpp | 1279 const char* glsl_fs = in Run() local 1294 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run() 3099 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local 3102 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run() 3202 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local 3207 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, false); in Run() 4261 const char* const glsl_fs = in Run() local 4268 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
|
D | gl4cVertexAttribBindingTests.cpp | 314 …const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec3 color;" NL "} fs_in… in Run() local 318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2988 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec2 color_rg;" NL in Run() local 2996 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
|