Searched refs:glsl_fs1 (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 3267 const char* glsl_fs1 = in Run() local 3291 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3359 …const char* glsl_fs1 = "#version 420 core" NL "#extension GL_ARB_shader_storage_buffer_object: req… in Run() local 3383 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3446 const char* glsl_fs1 = in Run() local 3469 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3532 const char* glsl_fs1 = "#version 430 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local 3556 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3605 const char* glsl_fs1 = "#version 450 core" NL "layout(location = 0) out uvec4 o_color[4];" in Run() local 3610 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 5414 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local 5416 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run() 5553 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local 5555 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 4412 const char* const glsl_fs1 = in Setup() local 4421 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup() 4426 m_program[1] = BuildProgram(glsl_vs, glsl_fs1); in Setup()
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D | gl4cShaderStorageBufferObjectTests.cpp | 5841 const char* const glsl_fs1 = in Run() local 5845 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
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D | gl4cShaderImageLoadStoreTests.cpp | 5995 const char* const glsl_fs1 = in Setup() local 6001 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 3221 const char* glsl_fs1 = in Run() local 3244 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3405 const char* glsl_fs1 = "#version 310 es" NL "layout(location = 0) out uvec4 o_color[4];" in Run() local 3410 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
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D | es31cShaderStorageBufferObjectTests.cpp | 5549 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local 5551 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run() 5690 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local 5693 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
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D | es31cShaderImageLoadStoreTests.cpp | 4362 const char* const glsl_fs1 = in Setup() local 4371 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup() 4376 m_program[1] = BuildProgram(glsl_vs, glsl_fs1); in Setup()
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