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Searched refs:glsl_fs1 (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp3267 const char* glsl_fs1 = in Run() local
3291 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3359 …const char* glsl_fs1 = "#version 420 core" NL "#extension GL_ARB_shader_storage_buffer_object: req… in Run() local
3383 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3446 const char* glsl_fs1 = in Run() local
3469 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3532 const char* glsl_fs1 = "#version 430 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
3556 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3605 const char* glsl_fs1 = "#version 450 core" NL "layout(location = 0) out uvec4 o_color[4];" in Run() local
3610 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
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Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp5414 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local
5416 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
5553 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local
5555 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp4412 const char* const glsl_fs1 = in Setup() local
4421 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
4426 m_program[1] = BuildProgram(glsl_vs, glsl_fs1); in Setup()
Dgl4cShaderStorageBufferObjectTests.cpp5841 const char* const glsl_fs1 = in Run() local
5845 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
Dgl4cShaderImageLoadStoreTests.cpp5995 const char* const glsl_fs1 = in Setup() local
6001 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp3221 const char* glsl_fs1 = in Run() local
3244 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3405 const char* glsl_fs1 = "#version 310 es" NL "layout(location = 0) out uvec4 o_color[4];" in Run() local
3410 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
Des31cShaderStorageBufferObjectTests.cpp5549 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local
5551 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
5690 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local
5693 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
Des31cShaderImageLoadStoreTests.cpp4362 const char* const glsl_fs1 = in Setup() local
4371 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
4376 m_program[1] = BuildProgram(glsl_vs, glsl_fs1); in Setup()