Searched refs:glsl_level (Results 1 – 7 of 7) sorted by relevance
287 uint32_t glsl_level; in testvirgl_get_glsl_level_from_caps() local290 glsl_level = v1->glsl_level; in testvirgl_get_glsl_level_from_caps()294 return glsl_level; in testvirgl_get_glsl_level_from_caps()
501 uint32_t glsl_level = testvirgl_get_glsl_level_from_caps(); in START_TEST() local502 if (glsl_level < 150) { in START_TEST()
133 return vscreen->caps.caps.v1.glsl_level; in virgl_get_param()311 if (vscreen->caps.caps.v1.glsl_level < 150) in virgl_get_shader_param()330 return vscreen->caps.caps.v1.glsl_level >= 130; in virgl_get_shader_param()
249 uint32_t glsl_level; member
298 uint32_t glsl_level; member
7821 caps->v1.glsl_level = 120; in vrend_fill_caps_glsl_version()7824 caps->v1.glsl_level = 310; in vrend_fill_caps_glsl_version()7826 caps->v1.glsl_level = 130; in vrend_fill_caps_glsl_version()7830 caps->v1.glsl_level = 130; in vrend_fill_caps_glsl_version()7833 caps->v1.glsl_level = 140; in vrend_fill_caps_glsl_version()7835 caps->v1.glsl_level = 150; in vrend_fill_caps_glsl_version()7837 caps->v1.glsl_level = 330; in vrend_fill_caps_glsl_version()7839 caps->v1.glsl_level = 400; in vrend_fill_caps_glsl_version()7841 caps->v1.glsl_level = 410; in vrend_fill_caps_glsl_version()7843 caps->v1.glsl_level = 420; in vrend_fill_caps_glsl_version()[all …]