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Searched refs:glsl_vs (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp628 const char* const glsl_vs = vs.c_str(); in Run() local
629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
634 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
648 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
659 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
677 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
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Dgl4cShaderStorageBufferObjectTests.cpp655 const char* const glsl_vs = in Run() local
662 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
1079 const char* const glsl_vs[kCount] = { in Run() local
1124 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1180 const char* const glsl_vs[kCount] = { in Run() local
1238 if (!RunIteration(glsl_vs[i])) in Run()
1280 const char* glsl_vs = GetInput(in_data); in Run() local
1282 m_program = CreateProgram(glsl_vs, ""); in Run()
2224 const char* const glsl_vs = in Run() local
2301 m_program = CreateProgram(glsl_vs, "", "", glsl_gs, glsl_fs); in Run()
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Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp505 const char* const glsl_vs = in Run() local
510 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
904 const char* const glsl_vs[kCount] = { in Run() local
948 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1122 const char* const glsl_vs[kCount] = { in Run() local
1174 if (!RunIteration(glsl_vs[i])) in Run()
1216 const char* glsl_vs = GetInput(in_data); in Run() local
1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2170 const char* const glsl_vs = NL in Run() local
2226 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
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Dgl4cShaderAtomicCountersTests.cpp1277 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
1294 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run()
1889 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint v… in Run() local
1898 prog_ = CreateProgram(glsl_vs, NULL, NULL, glsl_gs, NULL, false); in Run()
2037 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint v… in Run() local
2046 prog_ = CreateProgram(glsl_vs, NULL, glsl_tes, NULL, NULL, false); in Run()
3097 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
3102 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run()
3200 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
3207 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, false); in Run()
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Dgl4cShaderImageLoadStoreTests.cpp3904 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
3906 …program_store = BuildProgram(glsl_vs, GenStoreShader(m_stage, internalformat, write_value).c_str(), in Write()
3908 …program_load = BuildProgram(glsl_vs, GenLoadShader(m_stage, internalformat, expected_value).c_str(… in Write()
3913 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
3915 …BuildProgram(glsl_vs, NULL, GenStoreShader(m_stage, internalformat, write_value).c_str(), NULL, NU… in Write()
3917 …BuildProgram(glsl_vs, NULL, GenLoadShader(m_stage, internalformat, expected_value).c_str(), NULL, … in Write()
3921 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
3923 …BuildProgram(glsl_vs, NULL, NULL, GenStoreShader(m_stage, internalformat, write_value).c_str(), NU… in Write()
3925 …BuildProgram(glsl_vs, NULL, NULL, GenLoadShader(m_stage, internalformat, expected_value).c_str(), … in Write()
4401 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Atomic() local
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp3668 const char* glsl_vs = in Run() local
3680 m_program[0] = BuildProgram(glsl_vs, glsl_early_frag_tests_fs); in Run()
3681 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run()
4133 const char* const glsl_vs = in Run() local
4143 m_store_program = BuildProgram(glsl_vs, glsl_store_fs); in Run()
4144 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run()
4228 const char* const glsl_vs = in Run() local
4235 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run()
4317 const char* const glsl_vs = NL in Run() local
4334 m_program = BuildProgram(glsl_vs, glsl_fs); in Run()
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Dgl4cVertexAttribBindingTests.cpp309 const char* const glsl_vs = in Run() local
317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
403 …const char* const glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 vs_in_attrib[16];… in Run() local
410 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
1533 const char* const glsl_vs = in Run() local
1543 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
1923 const char* const glsl_vs = in Run() local
1933 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
2980 const char* const glsl_vs = in Run() local
2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
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Dgl4cComputeShaderTests.cpp1285 const char* const glsl_vs = in Run() local
1297 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run()
3112 const char* const glsl_vs = in Run() local
3115 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run()
3969 const char* const glsl_vs = in Run() local
3977 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4103 const char* const glsl_vs = in Run() local
4113 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4544 const char* const glsl_vs = in Run() local
4551 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run()
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/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp465 const char* const glsl_vs = vs.c_str(); in Run() local
468 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); in Run()
494 const char* const glsl_vs = in Run() local
501 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false); in Run()
Des31cShaderStorageBufferObjectTests.cpp501 const char* const glsl_vs = in Run() local
506 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
900 const char* const glsl_vs[kCount] = { in Run() local
944 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1117 const char* const glsl_vs[kCount] = { in Run() local
1170 if (!RunIteration(glsl_vs[i])) in Run()
1211 const char* glsl_vs = GetInput(in_data); in Run() local
1215 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2165 const char* const glsl_vs = NL in Run() local
2221 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
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Des31cVertexAttribBindingTests.cpp334 const char* const glsl_vs = in Run() local
343 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
355 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
446 const char* const glsl_vs = in Run() local
468 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
1507 const char* const glsl_vs = in Run() local
1532 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
2437 const char* const glsl_vs = in Run() local
2453 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
2465 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
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Des31cShaderImageLoadStoreTests.cpp3619 const char* glsl_vs = in Run() local
3631 m_program[0] = BuildProgram(glsl_vs, glsl_early_frag_tests_fs); in Run()
3632 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run()
4083 const char* const glsl_vs = in Run() local
4093 m_store_program = BuildProgram(glsl_vs, glsl_store_fs); in Run()
4094 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run()
4178 const char* const glsl_vs = in Run() local
4185 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run()
4267 const char* const glsl_vs = NL in Run() local
4284 m_program = BuildProgram(glsl_vs, glsl_fs); in Run()
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Des31cComputeShaderTests.cpp1257 const char* const glsl_vs = in Run() local
1269 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2755 const char* const glsl_vs = in Run() local
2757 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run()
3635 const char* const glsl_vs = in Run() local
3642 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
3768 const char* const glsl_vs = in Run() local
3777 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4241 const char* const glsl_vs = in Run() local
4246 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run()
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Des31cShaderAtomicCountersTests.cpp3218 …const char* glsl_vs = "#version 310 es" NL "layout(location = 0) in vec4 i_vertex;" NL "void main(… in Run() local
3229 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
3469 const char* const glsl_vs = "#version 310 es" NL "void main() {" NL "#ifdef GL_ES" NL in Run() local
3476 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()