/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageSizeTests.cpp | 628 const char* const glsl_vs = vs.c_str(); in Run() local 629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 634 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 648 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 659 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 677 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 655 const char* const glsl_vs = in Run() local 662 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 1079 const char* const glsl_vs[kCount] = { in Run() local 1124 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1180 const char* const glsl_vs[kCount] = { in Run() local 1238 if (!RunIteration(glsl_vs[i])) in Run() 1280 const char* glsl_vs = GetInput(in_data); in Run() local 1282 m_program = CreateProgram(glsl_vs, ""); in Run() 2224 const char* const glsl_vs = in Run() local 2301 m_program = CreateProgram(glsl_vs, "", "", glsl_gs, glsl_fs); in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 505 const char* const glsl_vs = in Run() local 510 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 904 const char* const glsl_vs[kCount] = { in Run() local 948 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1122 const char* const glsl_vs[kCount] = { in Run() local 1174 if (!RunIteration(glsl_vs[i])) in Run() 1216 const char* glsl_vs = GetInput(in_data); in Run() local 1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 2170 const char* const glsl_vs = NL in Run() local 2226 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 1277 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 1294 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run() 1889 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint v… in Run() local 1898 prog_ = CreateProgram(glsl_vs, NULL, NULL, glsl_gs, NULL, false); in Run() 2037 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint v… in Run() local 2046 prog_ = CreateProgram(glsl_vs, NULL, glsl_tes, NULL, NULL, false); in Run() 3097 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 3102 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run() 3200 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 3207 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, false); in Run() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 3904 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 3906 …program_store = BuildProgram(glsl_vs, GenStoreShader(m_stage, internalformat, write_value).c_str(), in Write() 3908 …program_load = BuildProgram(glsl_vs, GenLoadShader(m_stage, internalformat, expected_value).c_str(… in Write() 3913 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 3915 …BuildProgram(glsl_vs, NULL, GenStoreShader(m_stage, internalformat, write_value).c_str(), NULL, NU… in Write() 3917 …BuildProgram(glsl_vs, NULL, GenLoadShader(m_stage, internalformat, expected_value).c_str(), NULL, … in Write() 3921 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 3923 …BuildProgram(glsl_vs, NULL, NULL, GenStoreShader(m_stage, internalformat, write_value).c_str(), NU… in Write() 3925 …BuildProgram(glsl_vs, NULL, NULL, GenLoadShader(m_stage, internalformat, expected_value).c_str(), … in Write() 4401 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Atomic() local [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 3668 const char* glsl_vs = in Run() local 3680 m_program[0] = BuildProgram(glsl_vs, glsl_early_frag_tests_fs); in Run() 3681 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run() 4133 const char* const glsl_vs = in Run() local 4143 m_store_program = BuildProgram(glsl_vs, glsl_store_fs); in Run() 4144 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run() 4228 const char* const glsl_vs = in Run() local 4235 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run() 4317 const char* const glsl_vs = NL in Run() local 4334 m_program = BuildProgram(glsl_vs, glsl_fs); in Run() [all …]
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D | gl4cVertexAttribBindingTests.cpp | 309 const char* const glsl_vs = in Run() local 317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 403 …const char* const glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 vs_in_attrib[16];… in Run() local 410 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 1533 const char* const glsl_vs = in Run() local 1543 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 1923 const char* const glsl_vs = in Run() local 1933 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 2980 const char* const glsl_vs = in Run() local 2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() [all …]
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D | gl4cComputeShaderTests.cpp | 1285 const char* const glsl_vs = in Run() local 1297 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run() 3112 const char* const glsl_vs = in Run() local 3115 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 3969 const char* const glsl_vs = in Run() local 3977 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4103 const char* const glsl_vs = in Run() local 4113 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4544 const char* const glsl_vs = in Run() local 4551 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 465 const char* const glsl_vs = vs.c_str(); in Run() local 468 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); in Run() 494 const char* const glsl_vs = in Run() local 501 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false); in Run()
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D | es31cShaderStorageBufferObjectTests.cpp | 501 const char* const glsl_vs = in Run() local 506 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 900 const char* const glsl_vs[kCount] = { in Run() local 944 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1117 const char* const glsl_vs[kCount] = { in Run() local 1170 if (!RunIteration(glsl_vs[i])) in Run() 1211 const char* glsl_vs = GetInput(in_data); in Run() local 1215 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 2165 const char* const glsl_vs = NL in Run() local 2221 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() [all …]
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D | es31cVertexAttribBindingTests.cpp | 334 const char* const glsl_vs = in Run() local 343 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 355 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 446 const char* const glsl_vs = in Run() local 468 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 1507 const char* const glsl_vs = in Run() local 1532 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 2437 const char* const glsl_vs = in Run() local 2453 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2465 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 3619 const char* glsl_vs = in Run() local 3631 m_program[0] = BuildProgram(glsl_vs, glsl_early_frag_tests_fs); in Run() 3632 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run() 4083 const char* const glsl_vs = in Run() local 4093 m_store_program = BuildProgram(glsl_vs, glsl_store_fs); in Run() 4094 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run() 4178 const char* const glsl_vs = in Run() local 4185 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run() 4267 const char* const glsl_vs = NL in Run() local 4284 m_program = BuildProgram(glsl_vs, glsl_fs); in Run() [all …]
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D | es31cComputeShaderTests.cpp | 1257 const char* const glsl_vs = in Run() local 1269 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run() 2755 const char* const glsl_vs = in Run() local 2757 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 3635 const char* const glsl_vs = in Run() local 3642 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 3768 const char* const glsl_vs = in Run() local 3777 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4241 const char* const glsl_vs = in Run() local 4246 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 3218 …const char* glsl_vs = "#version 310 es" NL "layout(location = 0) in vec4 i_vertex;" NL "void main(… in Run() local 3229 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 3469 const char* const glsl_vs = "#version 310 es" NL "void main() {" NL "#ifdef GL_ES" NL in Run() local 3476 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
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