Searched refs:groupBaseX (Results 1 – 2 of 2) sorted by relevance
456 const deInt32 groupBaseX = x / localWorkGroupSize.x() * localWorkGroupSize.x(); in generateReferenceImage() local464 groupBaseX + (x + g_ShaderReadOffsetsX[i]) % localWorkGroupSize.x(), in generateReferenceImage()
2686 const int groupBaseX = x / localSize.x() * localSize.x(); in iterate() local2691 sum += base.getPixelInt(groupBaseX + (x + SHADER_READ_OFFSETS_X[i]) % localSize.x(), in iterate()