Searched refs:gs_body_sstream (Results 1 – 2 of 2) sorted by relevance
1908 std::stringstream gs_body_sstream; in getTestIterationProperties() local1915 gs_body_sstream << ((!is_cull_distance_iteration) ? "#version 410\n" : "version 450\n") in getTestIterationProperties()1923 …gs_body_sstream << ((iteration != TEST_ITERATION_UNDECLARED_IN_PERVERTEX_GS_GL_CLIPDISTANCE_USAGE … in getTestIterationProperties()1927 gs_body_sstream << ((iteration != TEST_ITERATION_UNDECLARED_IN_PERVERTEX_GS_GL_POINTSIZE_USAGE && in getTestIterationProperties()1931 gs_body_sstream << ((iteration != TEST_ITERATION_UNDECLARED_IN_PERVERTEX_GS_GL_POSITION_USAGE && in getTestIterationProperties()1938 gs_body_sstream << "float gl_CullDistance[];\n"; in getTestIterationProperties()1941 gs_body_sstream << "} gl_in[];\n" in getTestIterationProperties()1946 …gs_body_sstream << ((iteration != TEST_ITERATION_UNDECLARED_IN_PERVERTEX_GS_GL_CLIPDISTANCE_USAGE … in getTestIterationProperties()1950 gs_body_sstream << ((iteration != TEST_ITERATION_UNDECLARED_IN_PERVERTEX_GS_GL_POINTSIZE_USAGE && in getTestIterationProperties()1954 gs_body_sstream << ((iteration != TEST_ITERATION_UNDECLARED_IN_PERVERTEX_GS_GL_POSITION_USAGE && in getTestIterationProperties()[all …]
188 std::stringstream gs_body_sstream; in buildGeometryShaderBody() local203 gs_body_sstream << ((n_streams > 1) ? "#version 400" : "#version 150\n") << "\n" in buildGeometryShaderBody()212 gs_body_sstream << "\n"; in buildGeometryShaderBody()216 … gs_body_sstream << "layout(stream = " << n_stream << ") out vec4 out_stream" << n_stream << ";\n"; in buildGeometryShaderBody()221 gs_body_sstream << "\n" in buildGeometryShaderBody()237 gs_body_sstream << " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"; in buildGeometryShaderBody()241 gs_body_sstream << " EmitVertex();\n"; in buildGeometryShaderBody()245 gs_body_sstream << " EmitStreamVertex(" << n_stream << ");\n"; in buildGeometryShaderBody()251 gs_body_sstream << " EndPrimitive();\n"; in buildGeometryShaderBody()255 gs_body_sstream << " EndStreamPrimitive(" << n_stream << ");\n"; in buildGeometryShaderBody()[all …]