Searched refs:hasBones (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/core/ |
D | SkVertices.cpp | 31 bool hasColors, bool hasBones) { in Sizes() 37 fBISize = hasBones ? safe.mul(vertexCount, sizeof(BoneIndices)) : 0; in Sizes() 38 fBWSize = hasBones ? safe.mul(vertexCount, sizeof(BoneWeights)) : 0; in Sizes() 98 bool hasBones = SkToBool(builderFlags & SkVertices::kHasBones_BuilderFlag); in Builder() local 101 SkVertices::Sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones)); in Builder() 314 this->hasBones()); in approximateSize() 342 if (this->hasBones()) { in encode() 354 this->hasBones()); in encode() 395 const bool hasBones = SkToBool(packed & kHasBones_Mask); in Decode() local 397 Sizes sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones); in Decode()
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/external/skqp/src/core/ |
D | SkVertices.cpp | 31 bool hasColors, bool hasBones) { in Sizes() 37 fBISize = hasBones ? safe.mul(vertexCount, sizeof(BoneIndices)) : 0; in Sizes() 38 fBWSize = hasBones ? safe.mul(vertexCount, sizeof(BoneWeights)) : 0; in Sizes() 98 bool hasBones = SkToBool(builderFlags & SkVertices::kHasBones_BuilderFlag); in Builder() local 101 SkVertices::Sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones)); in Builder() 314 this->hasBones()); in approximateSize() 342 if (this->hasBones()) { in encode() 354 this->hasBones()); in encode() 395 const bool hasBones = SkToBool(packed & kHasBones_Mask); in Decode() local 397 Sizes sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones); in Decode()
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/external/skqp/src/gpu/ops/ |
D | GrDrawVerticesOp.h | 121 bool hasBones() const { in hasBones() function 122 return fVertices->hasBones() && !fIgnoreBones; in hasBones() 143 bool hasBones() const { in hasBones() function
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D | GrDrawVerticesOp.cpp | 56 if (mesh.fVertices->hasBones() && bones) { in GrDrawVerticesOp() 76 if (mesh.hasBones()) { in GrDrawVerticesOp() 82 if (!mesh.fVertices->hasBones() && boneCount == 1) { in GrDrawVerticesOp() 95 if (this->hasBones()) { in GrDrawVerticesOp() 192 *hasBoneAttribute = this->hasBones(); in makeGP() 194 if (this->hasBones()) { in makeGP() 489 if (this->hasBones() || that->hasBones()) { in onCombineIfPossible()
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/external/skqp/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 68 bool hasBones() const { return SkToBool(fBones); } in hasBones() function in DefaultGeoProc 141 if (gp.hasBones()) { in onEmitCode() 266 if (dgp.hasBones()) { in setData()
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/external/skia/include/core/ |
D | SkVertices.h | 216 bool hasBones() const { return SkToBool(this->boneIndices()); } in hasBones() function
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/external/skqp/include/core/ |
D | SkVertices.h | 216 bool hasBones() const { return SkToBool(this->boneIndices()); } in hasBones() function
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/external/skia/src/gpu/ops/ |
D | GrDrawVerticesOp.cpp | 158 if (mesh.fVertices->hasBones() && bones) { in DrawVerticesOp() 175 if (!mesh.fVertices->hasBones() && boneCount == 1) { in DrawVerticesOp()
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