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Searched refs:hasQuadLayout (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp559 …bool hasQuadLayout = Surface::hasQuadLayout(source->getInternalFormat()) || Surface::hasQuadLayout in stretchRect() local
583 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
593 … if((flags & Device::COLOR_BUFFER) && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
/external/swiftshader/src/Device/
DSurface.hpp203 static bool hasQuadLayout(VkFormat format);
DPixelProcessor.cpp674 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
DBlitter.cpp1449 bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat); in generate()
1450 bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat); in generate()
DSurface.cpp1996 bool Surface::hasQuadLayout(VkFormat format) in hasQuadLayout() function in sw::Surface
2748 if(!hasQuadLayout(internal.format)) in clearDepth()
/external/swiftshader/src/Renderer/
DSurface.hpp370 static bool hasQuadLayout(Format format);
DBlitter.cpp1209 bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat); in generate()
1210 bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat); in generate()
DPixelProcessor.cpp1006 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
DSurface.cpp2755 bool Surface::hasQuadLayout(Format format) in hasQuadLayout() function in sw::Surface
3347 if(!hasQuadLayout(internal.format)) in clearDepth()