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Searched refs:has_depth (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_gen_mipmap.c67 boolean has_depth = in util_gen_mipmap() local
71 if (is_zs && !has_depth) in util_gen_mipmap()
Du_format_table.py162 if format.has_depth():
Du_format_parse.py237 def has_depth(self): member in Format
Du_blitter.c1793 bool has_depth, has_stencil, has_color; in util_blitter_blit_generic() local
1803 has_depth = util_format_has_depth(src_desc) && in util_blitter_blit_generic()
1809 blit_depth = has_depth && (mask & PIPE_MASK_Z); in util_blitter_blit_generic()
/external/mesa3d/src/intel/vulkan/
Danv_pass.c103 bool has_color = false, has_depth = false, has_input = false; in anv_CreateRenderPass() local
180 has_depth = true; in anv_CreateRenderPass()
270 if (has_depth) { in anv_CreateRenderPass()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_resource.h41 bool has_depth; member
Dswr_context.cpp146 if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) { in swr_transfer_map()
187 if (!spr->has_depth || !spr->has_stencil) in swr_transfer_flush_region()
227 spr->has_depth && spr->has_stencil) { in swr_transfer_unmap()
Dswr_screen.cpp675 res->has_depth = util_format_has_depth(desc); in swr_texture_layout()
678 if (res->has_stencil && !res->has_depth) in swr_texture_layout()
832 if (res->has_depth && res->has_stencil) { in swr_texture_layout()
Dswr_shader.cpp110 if (swr_res->has_depth && swr_res->has_stencil && in swr_generate_sampler_key()
128 if (swr_res->has_depth && swr_res->has_stencil && in swr_generate_sampler_key()
Dswr_state.cpp790 if (swr_res->has_depth && swr_res->has_stencil && in swr_update_texture_state()
1198 if (zb && swr_resource(zb->texture)->has_depth) in swr_update_derived()
/external/virglrenderer/src/gallium/auxiliary/util/
Du_format_parse.py238 def has_depth(self): member in Format
/external/mesa3d/src/amd/vulkan/
Dvk_format_parse.py245 def has_depth(self): member in Format
/external/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_resource.c778 has_depth(enum pipe_format format) in has_depth() function
844 if (is_a5xx(screen) && (fd_mesa_debug & FD_DBG_LRZ) && has_depth(format)) { in fd_resource_create()