Searched refs:has_key_changed (Results 1 – 1 of 1) sorted by relevance
547 int has_key_changed = 0; in prepare_vs() local550 has_key_changed = NineVertexShader9_UpdateKey(vs, device); in prepare_vs()552 if (!shader_changed && !has_key_changed) in prepare_vs()582 int has_key_changed = 0; in prepare_ps() local585 has_key_changed = NinePixelShader9_UpdateKey(ps, context); in prepare_ps()587 if (!shader_changed && !has_key_changed) in prepare_ps()