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Searched refs:has_lod (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_compiler_nir.c2252 bool has_bias = false, has_lod = false, has_proj = false, has_off = false; in emit_tex() local
2275 has_lod = true; in emit_tex()
2351 assert(has_lod); in emit_tex()
2402 if (has_off | has_lod | has_bias) { in emit_tex()
2414 if (has_lod | has_bias) in emit_tex()
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_tgsi_soa.c2550 unsigned has_lod; in emit_size_query() local
2566 has_lod = 0; in emit_size_query()
2569 has_lod = 1; in emit_size_query()
2580 if (has_lod) { in emit_size_query()
/external/mesa3d/src/intel/compiler/
Dbrw_fs.cpp3974 const bool has_lod = (op == SHADER_OPCODE_TXL || op == FS_OPCODE_TXB || in lower_sampler_logical_send_gen4() local
3992 (has_lod || shadow_c.file != BAD_FILE || in lower_sampler_logical_send_gen4()
4033 if (has_lod) { in lower_sampler_logical_send_gen4()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp5047 has_lod(const glsl_type *sampler_type) in UNOP()
5073 if (has_lod(sampler_type)) { in _textureSize()
5245 } else if (has_lod(sampler_type)) { in _texelFetch()