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Searched refs:has_uniform_storage (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dserialize.cpp391 has_uniform_storage(struct gl_shader_program *prog, unsigned idx) in has_uniform_storage() function
431 if (has_uniform_storage(prog, i)) { in write_uniforms()
447 if (has_uniform_storage(prog, i)) { in write_uniforms()
504 if (has_uniform_storage(prog, i)) { in read_uniforms()
516 if (has_uniform_storage(prog, i)) { in read_uniforms()