Searched refs:has_valid_spirv (Results 1 – 3 of 3) sorted by relevance
77 bool has_valid_spirv; member93 has_valid_spirv(true), in shader_module()99 shader_module() : has_valid_spirv(false), vk_shader_module(VK_NULL_HANDLE) {} in shader_module()
1997 if (!module->has_valid_spirv) return false; in ValidatePipelineShaderStage()2211 if (shaders[vertex_stage] && shaders[vertex_stage]->has_valid_spirv) { in ValidateAndCapturePipelineShaderState()2226 if (shaders[consumer]->has_valid_spirv && shaders[producer]->has_valid_spirv) { in ValidateAndCapturePipelineShaderState()2236 if (shaders[fragment_stage] && shaders[fragment_stage]->has_valid_spirv) { in ValidateAndCapturePipelineShaderState()
585 …if (shader_state && shader_state->has_valid_spirv) { // really checking for presense of SPIR-V co… in GpuPostCallRecordCreateGraphicsPipelines()