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Searched refs:hi8 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/test/MC/AVR/
Dmodifiers.s12 ldi r24, hi8(0x2342)
18 ; CHECK: ldi r24, hi8(9026) ; encoding: [0x83,0xe2]
24 ldi r24, hi8(bar)
28 ; CHECK: ldi r24, hi8(bar) ; encoding: [0x80'A',0xe0]
29 ; CHECK: ; fixup A - offset: 0, value: hi8(bar), kind: fixup_hi8_ldi
52 hi8: label
54 ldi r24, hi8(0x0815)
55 ldi r24, hi8(foo)
56 ldi r24, hi8(bar + 5)
58 ; CHECK: ldi r24, hi8(2069) ; encoding: [0x88,0xe0]
[all …]
Drelocations.s43 ldi r30, hi8(abc)
44 ldi r16, +hi8(abc)
45 ldi r16, hi8(+(abc))
54 ldi r16, -hi8(abc)
55 ldi r16, hi8(-(abc))
133 ldi r18, hi8(gs(foo))
148 .byte hi8(foo)
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AVR/MCTargetDesc/
DAVRAsmBackend.cpp209 void hi8(unsigned Size, const MCFixup &Fixup, uint64_t &Value, in hi8() function
276 adjust::ldi::hi8(Size, Fixup, Value, Ctx); in adjustFixupValue()
281 adjust::ldi::hi8(Size, Fixup, Value, Ctx); in adjustFixupValue()
305 adjust::ldi::hi8(Size, Fixup, Value, Ctx); in adjustFixupValue()
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AVR/
Dicall-func-pointer-correct-addr-space.ll24 ; CHECK-NEXT: ldi r{{[0-9]+}}, hi8(externalConstant)
/external/mesa3d/src/intel/compiler/
Dbrw_inst.h77 #define BOUNDS(hi4, lo4, hi45, lo45, hi5, lo5, hi6, lo6, hi7, lo7, hi8, lo8) \ argument
80 high = hi8; low = lo8; \
98 #define FF(name, hi4, lo4, hi45, lo45, hi5, lo5, hi6, lo6, hi7, lo7, hi8, lo8)\ argument
103 BOUNDS(hi4, lo4, hi45, lo45, hi5, lo5, hi6, lo6, hi7, lo7, hi8, lo8) \
109 BOUNDS(hi4, lo4, hi45, lo45, hi5, lo5, hi6, lo6, hi7, lo7, hi8, lo8) \
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/
Davx-intrinsics-fast-isel.ll913 …%hi8 = shufflevector <4 x float> %hi4, <4 x float> %hi4, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i3…
917 …%res = shufflevector <8 x float> %lo8, <8 x float> %hi8, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i3…
/external/llvm/test/CodeGen/X86/
Davx-intrinsics-fast-isel.ll1221 …%hi8 = shufflevector <4 x float> %hi4, <4 x float> %hi4, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i3…
1225 …%res = shufflevector <8 x float> %lo8, <8 x float> %hi8, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i3…