Searched refs:hit_step (Results 1 – 1 of 1) sorted by relevance
319 bool hit_step = false; in NotifyDebugEventListeners() local324 hit_step = true; in NotifyDebugEventListeners()327 hit_step = thread->GetFrameCount() < last_step_stack_depth_; in NotifyDebugEventListeners()330 hit_step = thread->GetFrameCount() == last_step_stack_depth_; in NotifyDebugEventListeners()336 if (!hit_step) return; in NotifyDebugEventListeners()