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/external/clang/include/clang/Basic/
DObjCRuntime.h42 iOS, enumerator
87 case iOS: return true; in isNonFragile()
121 case iOS: in isGNUFamily()
146 case iOS: return true; in allowsARC()
164 case iOS: return getVersion() >= VersionTuple(5); in hasNativeARC()
179 case iOS: in hasOptimizedSetter()
211 case iOS: return getVersion() >= VersionTuple(6); in hasSubscripting()
239 case iOS: in allowsPointerArithmetic()
261 case iOS: return getVersion() >= VersionTuple(5); in hasTerminate()
274 case iOS: return true; in hasWeakClassImport()
[all …]
DTargetCXXABI.h64 iOS, enumerator
141 case iOS: in isItaniumFamily()
160 case iOS: in isMicrosoft()
194 case iOS: in areMemberFunctionsAligned()
277 case iOS: // old iOS compilers did not follow this rule in canKeyFunctionBeInline()
324 case iOS: in getTailPaddingUseRules()
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake3 # It has been altered for iOS development
29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
31 # Determine the cmake host system version so we know where to find the iOS SDKs
38 # Force the compilers to gcc for iOS
47 # All iOS/Darwin specific settings - some may be redundant
60 # Hidden visibilty is required for cxx on iOS
82 # Setup iOS platform unless specified manually with IOS_PLATFORM
86 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
103 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
114 set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
[all …]
/external/freetype/builds/cmake/
DiOS.cmake1 # iOS.cmake
17 # altered for iOS development.
63 # iOS environment. Thanks to the `android-cmake' project for providing
76 CACHE STRING "Force unset of the deployment target for iOS" FORCE
79 # determine the cmake host system version so we know where to find the iOS
92 # all iOS/Darwin specific settings - some may be redundant
109 # hidden visibility is required for cxx on iOS
141 # set up iOS platform unless specified manually with IOS_PLATFORM
146 set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
167 # set up iOS developer location unless specified manually with
[all …]
/external/clang/test/SemaObjC/
Dproperty-deprecated-warning.m54 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
55 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
60 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti…
78 … setTarget: (id)0]; // expected-warning {{'setTarget:' is deprecated: first deprecated in iOS 3.0}}
79 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
80 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
85 …// expected-warning@+2 {{'setPartialTarget:' is partial: introduced in iOS 5.0}} expected-note@+2 …
89 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti…
114 …if ([obj isEnabled]) // expected-warning {{'isEnabled' is deprecated: first deprecated in iOS 3.0}}
115 …ewDelegate:0]; // expected-warning {{'setNewDelegate:' is deprecated: first deprecated in iOS 3.0}}
[all …]
/external/webrtc/talk/app/webrtc/objc/
DREADME2 webrtc::PeerConnection API. This can be built for Mac or iOS. This
6 - Make sure gclient is checking out tools necessary to target iOS: your
12 up for building for iOS-device, iOS-simulator, and Mac (resp) are:
62 - To build & launch the sample app on the iOS simulator:
66 - To build & sign the sample app for an iOS device (32 bit):
69 - To build & sign the sample app for an iOS device (64 bit):
/external/tensorflow/tensorflow/lite/examples/ios/camera/
DREADME.md1 ## Using the iOS Demo App
3 Please read the [TensorFlow Lite iOS Demo App](https://www.tensorflow.org/lite/demo_ios) page.
5 ## Using the iOS Demo App with support for select TensorFlow ops
10 Follow the guide to TensorFlow Lite iOS Library with support for select
/external/compiler-rt/lib/builtins/Darwin-excludes/
DREADME.TXT8 supported target OS. Meaning if minimum deployment target is iOS 6, all builtins
10 that this is per-architecture. Since iOS 6 doesn't support arm64, when supporting
11 iOS 6, the minimum deployment target for arm64 binaries is iOS 7.
/external/skqp/infra/bots/
Dios_bin.isolate3 ['OS=="iOS-9.3.1"', {
10 ['OS=="iOS-10.3.1"', {
17 ['OS=="iOS-11.4.1"', {
/external/grpc-grpc/src/objective-c/
DNetworkTransitionBehavior.md2 # gRPC iOS Network Transition Behaviors
3 Network connectivity on an iOS device may transition between cellular, WIFI, or
8 The expected gRPC iOS channel and network transition behaviors are:
36 ### gRPC iOS with TCP Sockets
43 The TCP sockets on iOS is flawed in that it does not reflect the viability of
56 #### gRPC iOS library's resolution to TCP socket issues
59 in gRPC iOS library v0.14.0 to alleviate these issues in TCP sockets,
82 ### gRPC iOS with CFStream
83 gRPC iOS with CFStream implementation (introduced in v1.13.0) uses Apple's
/external/skqp/site/dev/testing/
Dios.md1 Testing on iOS
5 mainstream iOS tool chain. See the [quick start guide for ios](../../user/quick/ios).
7 iOS doesn't lend itself well to compiling and running from the command line.
26 *osxfuse* and *ifuse*, which allows to mount the application directory on an iOS device).
/external/skia/site/dev/testing/
Dios.md1 Testing on iOS
5 mainstream iOS tool chain. See the [quick start guide for ios](../../user/quick/ios).
7 iOS doesn't lend itself well to compiling and running from the command line.
26 *osxfuse* and *ifuse*, which allows to mount the application directory on an iOS device).
/external/tensorflow/tensorflow/lite/g3doc/guide/
Dios.md1 # iOS quickstart
3 This tutorial provides a simple iOS mobile application to classify images using
4 the iOS device camera. In this tutorial, you will download the demo application
6 your iOS Device. You will also learn how to customize the application to suit
12 a valid Apple Developer ID, and have an iOS device set up and linked to your
15 an app to an iOS device with your current developer environment.
17 * The demo app requires a camera and must be executed on a real iOS device.
84 Plug in your iOS device. Note the app must be executed with a real device with
85 camera. Select the iOS device from the drop-down menu.
99 ## Understanding iOS App Code
Dbuild_ios.md2 # Build TensorFlow Lite for iOS
4 This document describes how to build TensorFlow Lite iOS library. If you just
6 See [TensorFlow Lite iOS Demo](ios.md) for examples.
11 To create a universal iOS library for TensorFlow Lite, you need to build it
51 supported architectures on iOS:
/external/tensorflow/tensorflow/lite/g3doc/models/image_classification/
Dios.md1 # TensorFlow Lite iOS Image Classifier App Example
3 This tutorial provides a simple iOS mobile application to classify images using
4 the iOS device camera. In this tutorial, you will download the demo application
6 your iOS Device. You will also learn how to customize the application to suit
12 a valid Apple Developer ID, and have an iOS device set up and linked to your
15 an app to an iOS device with your current developer environment.
17 * The demo app requires a camera and must be executed on a real iOS device.
84 Plug in your iOS device. Note that the app must be executed with a real device with
85 a camera. Select the iOS device from the drop-down menu.
99 ## Understanding iOS App Code
/external/compiler-rt/make/
DAppleBI.mk19 INSTALL_TARGET = install-iOS
21 INSTALL_TARGET = install-iOS-Simulator
82 install-iOS: $(SYMROOT)/libcompiler_rt-static.a \
118 install-iOS-Simulator: $(SYMROOT)/libcompiler_rt_sim.dylib \
/external/pdfium/build_overrides/
Dgtest.gni11 # Exclude support for testing Objective C code on OS X and iOS.
14 # Exclude support for flushing coverage files on iOS.
/external/v8/build_overrides/
Dgtest.gni11 # Exclude support for testing Objective C code on OS X and iOS.
14 # Exclude support for flushing coverage files on iOS.
/external/tensorflow/tensorflow/lite/tools/benchmark/ios/
DREADME.md1 # TFLite iOS benchmark app.
5 An iOS app to benchmark TFLite models.
21 [iOS build for TFLite](https://github.com/tensorflow/tensorflow/blob/master/tensorflow/lite/g3doc/i…
/external/libyuv/files/build_overrides/
Dgtest.gni15 # Exclude support for testing Objective C code on OS X and iOS.
18 # Exclude support for flushing coverage files on iOS.
/external/grpc-grpc/examples/csharp/HelloworldXamarin/
DHelloworldXamarin.sln8 …AE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloworldXamarin.iOS", "iOS\HelloworldXamarin.iOS.cspro…
/external/grpc-grpc/src/csharp/unitypackage/unitypackage_skeleton/Plugins/Grpc.Core/runtimes/ios/
Dlibgrpc.a.meta23 Exclude iOS: 0
86 iPhone: iOS
/external/swiftshader/third_party/SPIRV-Tools/build_overrides/
Dgtest.gni21 # Exclude support for testing Objective C code on OS X and iOS.
24 # Exclude support for flushing coverage files on iOS.
/external/deqp-deps/SPIRV-Tools/build_overrides/
Dgtest.gni21 # Exclude support for testing Objective C code on OS X and iOS.
24 # Exclude support for flushing coverage files on iOS.
/external/clang/lib/Basic/
DObjCRuntime.cpp32 case ObjCRuntime::iOS: out << "ios"; break; in operator <<()
65 kind = ObjCRuntime::iOS; in tryParse()

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