Searched refs:iPieceNext (Results 1 – 1 of 1) sorted by relevance
1205 int32_t iPieceNext = iPiece; in RenderPath() local1217 while (iPieceNext < iPieces - 1) { in RenderPath()1218 iPieceNext++; in RenderPath()1219 iCharsTmp = pPieceLine->m_charCounts[iPieceNext]; in RenderPath()1235 pPiece = pPieceLine->m_textPieces[iPieceNext].get(); in RenderPath()