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Searched refs:image_uniform_name (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp9553 std::string image_uniform_name; in testShaderStage() local
9626 getImageUniformName(i, image_uniform_name); in testShaderStage()
9629 GLint image_uniform_location = glGetUniformLocation(program_id, image_uniform_name.c_str()); in testShaderStage()
9634 …throw tcu::InternalError("Uniform location is not available", image_uniform_name.c_str(), __FILE__, in testShaderStage()
10318 static const char* const image_uniform_name = "u_image"; in prepareProgramDetails() local
10335 throw tcu::InternalError("Uniform is not active", image_uniform_name, __FILE__, __LINE__); in prepareProgramDetails()
10339 GLint image_uniform_location = glGetUniformLocation(program_id, image_uniform_name); in prepareProgramDetails()
10344 throw tcu::InternalError("Uniform is not active", image_uniform_name, __FILE__, __LINE__); in prepareProgramDetails()