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Searched refs:imagesVS (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp73 GLint imagesVS, imagesFS; in IsVSFSAvailable() local
74 glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &imagesVS); in IsVSFSAvailable()
76 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
81 … reason << "Required " << requiredVS << " VS storage blocks but only " << imagesVS << " available." in IsVSFSAvailable()
Des31cShaderImageLoadStoreTests.cpp90 GLint imagesVS, imagesFS; in IsVSFSAvailable() local
91 glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &imagesVS); in IsVSFSAvailable()
93 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
98 … reason << "Required " << requiredVS << " VS image uniforms but only " << imagesVS << " available." in IsVSFSAvailable()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp69 GLint imagesVS; in SupportedInVS() local
70 glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &imagesVS); in SupportedInVS()
71 if (imagesVS >= requiredVS) in SupportedInVS()
76 … reason << "Required " << requiredVS << " VS image uniforms but only " << imagesVS << " available." in SupportedInVS()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp93 GLint imagesVS, imagesFS; in IsVSFSAvailable() local
94 glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &imagesVS); in IsVSFSAvailable()
96 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
101 … reason << "Required " << requiredVS << " VS image uniforms but only " << imagesVS << " available." in IsVSFSAvailable()
Dgl4cShaderImageLoadStoreTests.cpp79 GLint imagesVS; in SupportedInVS() local
80 glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &imagesVS); in SupportedInVS()
81 if (imagesVS >= requiredVS) in SupportedInVS()
86 … reason << "Required " << requiredVS << " VS image uniforms but only " << imagesVS << " available." in SupportedInVS()