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Searched refs:inBaseType (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgBinaryOps.cpp664 …VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &in… in RelationalOp() local
667 this->m_rightValueRange = ValueRange(VariableType(inBaseType, 1)); in RelationalOp()
668 this->m_leftValueRange = ValueRange(VariableType(inBaseType, 1)); in RelationalOp()
677 if (inBaseType == VariableType::TYPE_FLOAT) in RelationalOp()
681 else if (inBaseType == VariableType::TYPE_INT) in RelationalOp()
959 …VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &in… in EqualityComparisonOp() local
964 this->m_rightValueRange = ValueRange(VariableType(inBaseType, numElements)); in EqualityComparisonOp()
965 this->m_leftValueRange = ValueRange(VariableType(inBaseType, numElements)); in EqualityComparisonOp()
976 if (inBaseType == VariableType::TYPE_FLOAT) in EqualityComparisonOp()
980 else if (inBaseType == VariableType::TYPE_INT) in EqualityComparisonOp()
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