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Searched refs:inVertex (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DSkinnedVertShader.vsh12 position = (BoneMatrixArray[Index0] * inVertex) * Weight0 +
13 (BoneMatrixArray[Index1] * inVertex) * Weight1
24 attribute highp vec3 inVertex;
55 highp vec4 position = boneMatrix * vec4(inVertex, 1.0) * boneWeights.x;
78 position += boneMatrix * vec4(inVertex, 1.0) * boneWeights.x;
DDefaultVertShader.vsh1 attribute highp vec3 inVertex;
11 gl_Position = MVPMatrix * vec4(inVertex, 1.0);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DVertShader.vsh6 layout (location = VERTEX_ARRAY) in highp vec4 inVertex;
13 gl_Position = inVertex;
DSceneVertShader.vsh1 attribute highp vec4 inVertex;
16 gl_Position = MVPMatrix * inVertex;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DVertShader.vsh1 attribute highp vec3 inVertex;
27 gl_Position = MVPMatrix * vec4(inVertex + (inNormal * disp), 1.0);
/external/skia/tests/
DGrPipelineDynamicStateTest.cpp72 const Attribute& inVertex() const { return kAttributes[0]; } in inVertex() function in GrPipelineDynamicStateTestProcessor
99 v->codeAppendf("float2 vertex = %s;", mp.inVertex().name()); in onEmitCode()
/external/skqp/tests/
DGrPipelineDynamicStateTest.cpp69 const Attribute& inVertex() const { return kAttributes[0]; } in inVertex() function in GrPipelineDynamicStateTestProcessor
96 v->codeAppendf("float2 vertex = %s;", mp.inVertex().name()); in onEmitCode()