Searched refs:include_clip_distance (Results 1 – 1 of 1) sorted by relevance
2398 …const bool include_clip_distance = (iteration != TEST_ITERATION_UNDECLARED_IN_PERVERTEX_GS_GL_CLIP… in getVertexShaderBody() local2434 vs_body_sstream << ((include_clip_distance) ? "float gl_ClipDistance[];\n" : ""); in getVertexShaderBody()2444 vs_body_sstream << ((include_clip_distance) ? "float gl_ClipDistance[];\n" : ""); in getVertexShaderBody()