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Searched refs:inf_y (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp417 …Int4 inf_y = IsInf(y2); // Since x2 >= y2, this means x2 == y2 == inf, so we use 45 degrees or pi/4 in arctan() local
419 …theta += As<Float4>((~zero_x & ~inf_y & ((O & As<Int4>(half_pi - atan2_theta)) | (~O & (As<Int4>(a… in arctan()
420 (inf_y & As<Int4>(quarter_pi))); in arctan()
423 …Int4 precision_loss = S & Q & O & ~inf_y; // This combination results in (-pi + half_pi + half_pi … in arctan()
/external/swiftshader/src/Shader/
DShaderCore.cpp417 …Int4 inf_y = IsInf(y2); // Since x2 >= y2, this means x2 == y2 == inf, so we use 45 degrees or pi/4 in arctan() local
419 …theta += As<Float4>((~zero_x & ~inf_y & ((O & As<Int4>(half_pi - atan2_theta)) | (~O & (As<Int4>(a… in arctan()
420 (inf_y & As<Int4>(quarter_pi))); in arctan()
423 …Int4 precision_loss = S & Q & O & ~inf_y; // This combination results in (-pi + half_pi + half_pi … in arctan()