Searched refs:inputComponentCount (Results 1 – 1 of 1) sorted by relevance
3898 size_t inputComponentCount = 0; in createTestShaders() local3910 inputComponentCount += 1; in createTestShaders()3912 inputComponentCount += 1; in createTestShaders()3914 inputComponentCount += componentCount; in createTestShaders()3936 const size_t inputsPerOutput = inputComponentCount >= outputComponentCount in createTestShaders()3937 ? ((inputComponentCount / outputComponentCount) in createTestShaders()3938 + ((inputComponentCount % outputComponentCount) != 0 ? 1 : 0)) in createTestShaders()3941 fragmentShader << "\tbool inputs[" << inputComponentCount << "];\n"; in createTestShaders()4008 …= inputs[" << ((outputValueNdx + compNdx) * inputsPerOutput + i) % inputComponentCount << "];\n"; in createTestShaders()4044 …eNdx << "] == inputs[" << (outputValueNdx * inputsPerOutput + i) % inputComponentCount << "];\n"; in createTestShaders()