Searched refs:inputValueNdx (Results 1 – 1 of 1) sorted by relevance
3946 size_t inputValueNdx = 0; in createTestShaders() local3966 …fragmentShader << "\tinputs[" << inputValueNdx << "] = 1.0 == float(subpassLoad(i_depth" << attach… in createTestShaders()3967 inputValueNdx++; in createTestShaders()3972 …fragmentShader << "\tinputs[" << inputValueNdx << "] = 255u == subpassLoad(i_stencil" << attachmen… in createTestShaders()3973 inputValueNdx++; in createTestShaders()3980 …fragmentShader << "\tinputs[" << inputValueNdx << "] = 1.0 == float(subpassLoad(i_color" << attach… in createTestShaders()3981 inputValueNdx++; in createTestShaders()