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Searched refs:invClockwiseMask (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPrimitive.hpp64 int64_t invClockwiseMask; member
/external/swiftshader/src/Renderer/
DPrimitive.hpp64 int64_t invClockwiseMask; member
/external/swiftshader/src/Shader/
DSetupRoutine.cpp118 …*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x… in generate()
123 …*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0x… in generate()
137 …*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x… in generate()
DPixelRoutine.cpp335 valueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); in stencilTest()
785 newValueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); in writeStencil()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp116 …*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x… in generate()
121 …*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0x… in generate()
135 …*Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x… in generate()
DPixelRoutine.cpp335 valueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); in stencilTest()
712 newValueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); in writeStencil()