Searched refs:inv_depth (Results 1 – 1 of 1) sorted by relevance
1181 GLfloat inv_depth = 1.0f / (f - n); in constructOrthoProjMatrix() local1193 mat4[10] = 2.0f * inv_depth; in constructOrthoProjMatrix()1197 mat4[14] = -(f + n) * inv_depth; in constructOrthoProjMatrix()