Searched refs:invalid_stride_1 (Results 1 – 1 of 1) sorted by relevance
4567 glw::GLsizei invalid_stride_1 = max_vertex_attrib_stride + 1; in iterate() local4636 gl.vertexArrayVertexBuffers(vao, 0, 1, &bo, &valid_offset, &invalid_stride_1); in iterate()