Searched refs:invalidateAllTargets (Results 1 – 2 of 2) sorted by relevance
617 void invalidateAllTargets(bool markUnmodified);
219 void GrGLGpu::TextureUnitBindings::invalidateAllTargets(bool markUnmodified) { in invalidateAllTargets() function in GrGLGpu::TextureUnitBindings593 fHWTextureUnitBindings[s].invalidateAllTargets(false); in onResetContext()3101 fHWTextureUnitBindings[i].invalidateAllTargets(true); in onResetTextureBindings()