Searched refs:inventoryLength (Results 1 – 8 of 8) sorted by relevance
114 TestEq(monster.inventoryLength(), 5); in TestBuffer()116 for (int i = 0; i < monster.inventoryLength(); i++) in TestBuffer()211 TestEq(monsterObject.inventoryLength(), inventory.length); in TestCreateByteVector()232 TestEq(monsterObject.inventoryLength(), inventory.length); in TestCreateUninitializedVector()400 for (int i = 0; i < monster.inventoryLength(); i++) { in TestBuilderBasics()
137 assert.strictEqual(monster.inventoryLength(), 5);139 for (var i = 0; i < monster.inventoryLength(); i++) {
977 MyGame.Example.Monster.prototype.inventoryLength = function() { method in MyGame.Example.Monster
884 inventoryLength():number { method in MyGame.Example.Monster
86 for (int i = 0; i < monster.inventoryLength(); i++) { in main()
86 for (var i = 0; i < monster.inventoryLength(); i++) {
31 public int inventoryLength() { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } in inventoryLength() method in Monster
2424 int invLength = monster.inventoryLength();2448 var invLength = monster.inventoryLength();2454 let invLength = monster.inventoryLength();