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Searched refs:invert_fs_origin (Results 1 – 3 of 3) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.h85 bool invert_fs_origin; member
Dvrend_shader.c413 if (!(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin)) in fs_emit_layout()
4367 bool upper_left = !(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin); in emit_ios()
Dvrend_renderer.c2718 key->invert_fs_origin = !ctx->sub->inverted_fbo_content; in vrend_fill_shader_key()