Searched refs:invl (Results 1 – 2 of 2) sorted by relevance
61 const int invl[] = {0, 255, 0}; in onOnceBeforeDraw() local67 color[i] = (color[i] == limit[i]) ? invl[i] : color[i] + inc[i]; in onOnceBeforeDraw()174 const int invl[] = {0, 255, 0}; in onOnceBeforeDraw() local182 color[0] = (color[0] == limit[0]) ? invl[0] : color[0] + inc[0]; in onOnceBeforeDraw()191 color[1] = (color[1] == limit[1]) ? invl[1] : color[1] + inc[1]; in onOnceBeforeDraw()192 color[2] = (color[2] == limit[2]) ? invl[2] : color[2] + inc[2]; in onOnceBeforeDraw()
62 const int invl[] = {0, 255, 0}; in onOnceBeforeDraw() local68 color[i] = (color[i] == limit[i]) ? invl[i] : color[i] + inc[i]; in onOnceBeforeDraw()167 const int invl[] = {0, 255, 0}; in onOnceBeforeDraw() local175 color[0] = (color[0] == limit[0]) ? invl[0] : color[0] + inc[0]; in onOnceBeforeDraw()184 color[1] = (color[1] == limit[1]) ? invl[1] : color[1] + inc[1]; in onOnceBeforeDraw()185 color[2] = (color[2] == limit[2]) ? invl[2] : color[2] + inc[2]; in onOnceBeforeDraw()