/external/mesa3d/src/compiler/glsl/tests/ |
D | general_ir_test.cpp | 47 new(mem_ctx) ir_variable(interface, name, ir_var_uniform); in TEST() 76 new(mem_ctx) ir_variable(interface_array, name, ir_var_uniform); in TEST()
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D | builtin_variable_test.cpp | 113 if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_system_value) in uniforms_and_system_values_dont_have_explicit_location() 144 case ir_var_uniform: in no_invalid_variable_modes()
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/external/mesa3d/src/compiler/glsl/ |
D | link_interface_blocks.cpp | 131 if (a->is_interface_instance() && b->data.mode != ir_var_uniform && in intrastage_match() 318 case ir_var_uniform: in validate_intrastage_interface_blocks() 450 (var->data.mode != ir_var_uniform && in validate_interstage_uniform_blocks()
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D | link_uniform_initializers.cpp | 189 unsigned num_blocks = mode == ir_var_uniform ? in set_block_binding() 192 struct gl_uniform_block *blks = mode == ir_var_uniform ? in set_block_binding() 294 if (!var || (var->data.mode != ir_var_uniform && in link_set_uniform_initializers()
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D | opt_dead_builtin_variables.cpp | 42 if (var->data.mode != ir_var_uniform in optimize_dead_builtin_variables()
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D | glsl_symbol_table.cpp | 37 case ir_var_uniform: in add_interface() 65 case ir_var_uniform: in get_interface()
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D | ast_array_index.cpp | 252 && ((array->variable_referenced()->data.mode == ir_var_uniform in _mesa_ast_array_index_to_hir() 271 == ir_var_uniform ? "uniform" : "shader storage"); in _mesa_ast_array_index_to_hir()
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D | lower_named_interface_blocks.cpp | 145 if (var->data.mode == ir_var_uniform || in run() 280 if (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) in handle_rvalue()
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D | lower_const_arrays_to_uniforms.cpp | 102 new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform); in handle_rvalue()
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D | opt_dead_code.cpp | 129 if (entry->var->data.mode == ir_var_uniform || in do_dead_code()
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D | link_uniforms.cpp | 1045 assert(var->data.mode == ir_var_uniform || in link_update_uniform_buffer_variables() 1048 unsigned num_blocks = var->data.mode == ir_var_uniform ? in link_update_uniform_buffer_variables() 1050 struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ? in link_update_uniform_buffer_variables() 1394 if ((var == NULL) || (var->data.mode != ir_var_uniform && in link_assign_uniform_storage() 1492 if ((var == NULL) || (var->data.mode != ir_var_uniform && in link_assign_uniform_locations()
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D | ir_function.cpp | 74 case ir_var_uniform: in parameter_lists_match()
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D | ir.h | 326 ir_var_uniform, /**< Variable declared as a uniform. */ enumerator 440 return (this->data.mode == ir_var_uniform || in is_in_buffer_block() 486 return this->data.bindless || this->data.mode != ir_var_uniform; in contains_bindless()
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D | builtin_variables.cpp | 466 case ir_var_uniform: in add_index_variable() 507 case ir_var_uniform: in add_variable() 551 ir_variable *const uni = add_variable(name, type, ir_var_uniform, -1); in add_uniform()
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D | opt_structure_splitting.cpp | 107 var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage || in get_variable_entry()
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D | loop_unroll.cpp | 142 case ir_var_uniform: in visit_enter()
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D | lower_variable_index_to_cond_assign.cpp | 352 case ir_var_uniform: in storage_type_needs_lowering()
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D | ir_builder_print_visitor.cpp | 211 case ir_var_uniform: mode_str = "ir_var_uniform"; break; in visit()
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D | ast_to_hir.cpp | 3344 var->data.mode != ir_var_uniform && in validate_storage_for_sampler_image_types() 3357 if (var->data.mode != ir_var_uniform && in validate_storage_for_sampler_image_types() 3451 if (var->data.mode == ir_var_uniform) { in apply_image_qualifier_to_variable() 3745 if (var->data.mode == ir_var_uniform) { in apply_layout_qualifier_to_variable() 3991 var->data.mode = ir_var_uniform; in apply_type_qualifier_to_variable() 4322 if (var->data.mode == ir_var_uniform) { in process_initializer() 7701 var_mode = ir_var_uniform; in hir() 8103 if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform) in hir() 8176 if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform) in hir()
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D | ir_constant_expression.cpp | 765 if (var->data.mode == ir_var_uniform) in constant_expression_value()
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D | lower_blend_equation_advanced.cpp | 487 ir_var_uniform); in lower_blend_equation_advanced()
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D | linker.cpp | 906 …if (uniforms_only && (var->data.mode != ir_var_uniform && var->data.mode != ir_var_shader_storage)) in cross_validate_globals() 2438 if ((var == NULL) || (var->data.mode != ir_var_uniform) || in update_array_sizes() 3495 if (!var || var->data.mode != ir_var_uniform) in check_explicit_uniform_locations() 4401 ir_var_uniform); in build_program_resource_list()
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D | ir_validate.cpp | 927 if (ir->data.mode == ir_var_uniform in visit()
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/external/mesa3d/src/mesa/program/ |
D | ir_to_mesa.cpp | 623 if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { in visit() 1485 case ir_var_uniform: in visit() 2484 if ((var == NULL) || (var->data.mode != ir_var_uniform) in _mesa_generate_parameters_list_for_uniforms()
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/external/mesa3d/src/mesa/main/ |
D | ff_fragment_shader.cpp | 818 ir_var_uniform); in load_texture()
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