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Searched refs:isInFragmentShader (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLVarying.h62 bool isInFragmentShader() const { return Scope::kVertToGeo != fScope; } in isInFragmentShader() function
67 const char* fsIn() const { SkASSERT(this->isInFragmentShader()); return fFsIn; } in fsIn()
DGrGLSLVarying.cpp63 if (varying->isInFragmentShader()) { in addVarying()
/external/skqp/src/gpu/glsl/
DGrGLSLVarying.h62 bool isInFragmentShader() const { return Scope::kVertToGeo != fScope; } in isInFragmentShader() function
67 const char* fsIn() const { SkASSERT(this->isInFragmentShader()); return fFsIn; } in fsIn()
DGrGLSLVarying.cpp63 if (varying->isInFragmentShader()) { in addVarying()