Searched refs:isInVertexShader (Results 1 – 4 of 4) sorted by relevance
61 bool isInVertexShader() const { return Scope::kGeoToFrag != fScope; } in isInVertexShader() function64 const char* vsOut() const { SkASSERT(this->isInVertexShader()); return fVsOut; } in vsOut()
53 if (varying->isInVertexShader()) { in addVarying()