Searched refs:isPathRendering (Results 1 – 10 of 10) sorted by relevance
21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
150 if (!primProc.isPathRendering()) { in setRenderTargetState()
38 virtual bool isPathRendering() const override { return true; } in isPathRendering() function
211 virtual bool isPathRendering() const { return false; } in isPathRendering() function
323 bool useNvpr = primProc.isPathRendering(); in finalize()
385 bool useNvpr = primProc.isPathRendering(); in finalize()