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Searched refs:isPathRendering (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
DGrGLProgram.cpp150 if (!primProc.isPathRendering()) { in setRenderTargetState()
/external/skqp/src/gpu/gl/
DGrGLVaryingHandler.cpp21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
DGrGLProgram.cpp150 if (!primProc.isPathRendering()) { in setRenderTargetState()
/external/skqp/src/gpu/
DGrPathProcessor.h38 virtual bool isPathRendering() const override { return true; } in isPathRendering() function
DGrPrimitiveProcessor.h211 virtual bool isPathRendering() const { return false; } in isPathRendering() function
/external/skia/src/gpu/
DGrPathProcessor.h38 virtual bool isPathRendering() const override { return true; } in isPathRendering() function
DGrPrimitiveProcessor.h211 virtual bool isPathRendering() const { return false; } in isPathRendering() function
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp323 bool useNvpr = primProc.isPathRendering(); in finalize()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp385 bool useNvpr = primProc.isPathRendering(); in finalize()