Searched refs:isTexture2DArray (Results 1 – 1 of 1) sorted by relevance
1689 bool isTexture2DArray = getTarget() == GL_TEXTURE_2D_ARRAY; in isMipmapComplete() local1691 …int maxsize = isTexture2DArray ? std::max(width, height) : std::max(std::max(width, height), depth… in isMipmapComplete()1719 int levelDepth = isTexture2DArray ? depth : std::max(1, depth >> i); in isMipmapComplete()