Home
last modified time | relevance | path

Searched refs:isVtxCase (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp418 bool isVtxCase = m_isVertexCase; in initShaderSources() local
455 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()
463 if (isVtxCase) in initShaderSources()
487 if (isVtxCase) in initShaderSources()
494 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()
495 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()
506 if (isVtxCase) in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp746 bool isVtxCase = m_isVertexCase; in initShaderSources() local
795 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()
812 if (isVtxCase) in initShaderSources()
846 if (isVtxCase) in initShaderSources()
853 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()
854 const char* gradX = isVtxCase ? "a_in1" : "v_gradX"; in initShaderSources()
855 const char* gradY = isVtxCase ? "a_in2" : "v_gradY"; in initShaderSources()
856 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()
909 if (isVtxCase) in initShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1224 bool isVtxCase = m_isVertexCase; in initShaderSources() local
1286 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()
1331 if (isVtxCase) in initShaderSources()
1369 if (isVtxCase) in initShaderSources()
1376 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()
1377 const char* gradX = isVtxCase ? "a_in1" : "v_gradX"; in initShaderSources()
1378 const char* gradY = isVtxCase ? "a_in2" : "v_gradY"; in initShaderSources()
1379 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()
1441 if (isVtxCase) in initShaderSources()
2965 const bool isVtxCase = m_isVertexCase; in initShaderSources() local
[all …]