Searched refs:is_vertex_input (Results 1 – 7 of 7) sorted by relevance
152 bool is_vertex_input = false; in mark_whole_variable() local178 is_vertex_input = true; in mark_whole_variable()180 mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input), in mark_whole_variable()
1794 bool is_vertex_input = false; in assign_locations() local1800 is_vertex_input = true; in assign_locations()1836 unsigned num_components = is_vertex_input ? in assign_locations()1837 type->count_attribute_slots(is_vertex_input) * 4 : in assign_locations()
122 bool is_vertex_input) in glsl_count_attribute_slots() argument124 return type->count_attribute_slots(is_vertex_input); in glsl_count_attribute_slots()
75 bool is_vertex_input);
2027 glsl_type::count_attribute_slots(bool is_vertex_input) const in count_attribute_slots()2068 if (this->vector_elements > 2 && !is_vertex_input) in count_attribute_slots()2077 size += this->fields.structure[i].type->count_attribute_slots(is_vertex_input); in count_attribute_slots()2083 return this->length * this->fields.array->count_attribute_slots(is_vertex_input); in count_attribute_slots()
365 unsigned count_attribute_slots(bool is_vertex_input) const;
1481 bool is_vertex_input; in var_decoration_cb() local1484 is_vertex_input = false; in var_decoration_cb()1488 is_vertex_input = true; in var_decoration_cb()1492 is_vertex_input = false; in var_decoration_cb()1511 is_vertex_input); in var_decoration_cb()