Searched refs:jumpSlots (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/MCTargetDesc/ |
D | HexagonShuffler.cpp | 221 } jumpSlots[] = {{8, 4}, {8, 2}, {8, 1}, {4, 2}, {4, 1}, {2, 1}}; variable 222 #define MAX_JUMP_SLOTS (sizeof(jumpSlots) / sizeof(jumpSlots[0])) 504 if (!(jumpSlots[i].first & foundBranches[0]->Core.getUnits())) in check() 508 if (!(jumpSlots[i].second & foundBranches[1]->Core.getUnits())) in check() 513 foundBranches[0]->Core.setUnits(jumpSlots[i].first); in check() 514 foundBranches[1]->Core.setUnits(jumpSlots[i].second); in check()
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