Searched refs:kNumberOfTextures (Results 1 – 6 of 6) sorted by relevance
30 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]); in TestFunc()35 pixels_[i % kNumberOfTextures].get()); in TestFunc()40 pixels_[i % kNumberOfTextures].get()); in TestFunc()46 if ((i % kNumberOfTextures) == (kNumberOfTextures - 1)) { in TestFunc()47 for (int j = 0; j < kNumberOfTextures; ++j) { in TestFunc()
76 glGenTextures(kNumberOfTextures, textures_); in Run()77 for (int i = 0; i < kNumberOfTextures; ++i) { in Run()103 for (int i = 0; i < kNumberOfTextures; ++i) { in Run()129 pixels_[i % kNumberOfTextures].get()); in Run()134 pixels_[i % kNumberOfTextures].get()); in Run()150 for (int i = 0; i < kNumberOfTextures; ++i) in Run()153 glDeleteTextures(kNumberOfTextures, textures_); in Run()
25 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]); in TestFunc()30 pixels_[i % kNumberOfTextures].get()); in TestFunc()35 pixels_[i % kNumberOfTextures].get()); in TestFunc()
17 const int kNumberOfTextures = 8; variable39 std::unique_ptr<char[]> pixels_[kNumberOfTextures];40 GLuint textures_[kNumberOfTextures];
33 pixels_[i % kNumberOfTextures].get()); in TestFunc()38 pixels_[i % kNumberOfTextures].get()); in TestFunc()
35 texture_idx < kNumberOfTextures; in TestFunc()