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Searched refs:keepUnmapped (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_exec_draw.c404 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) in vbo_exec_vtx_flush() argument
441 if (!keepUnmapped) in vbo_exec_vtx_flush()
448 if (keepUnmapped && exec->vtx.buffer_map) { in vbo_exec_vtx_flush()
452 if (keepUnmapped || exec->vtx.vertex_size == 0) in vbo_exec_vtx_flush()